119 cards found.

Conclave Naturalists

Creature Dryad   4 / 4   {4}{G} (5)

When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment.



Color Identity: G,Green

Cream of the Crop

Enchantment {1}{G} (2)

Whenever a creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.



Color Identity: G,Green
Printings:
Morningtide (Rare)

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Crystal Slipper

Artifact Equipment   {1}{R} (0)

Equipped creature gets +1/+0 and has haste.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)



Color Identity: R,Red
Printings:
Throne of Eldraine (Common)

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Darklit Gargoyle

Artifact Creature Gargoyle   1 / 2   {1}{W} (2)

Flying
{B}: Darklit Gargoyle gets +2/-1 until end of turn.
It shines in the darkness of its master's ambitions.



Color Identity: W,Black,White
Printings:
Conflux (Common)

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Death's Shadow

Creature Avatar   13 / 13   {B} (1)

Death's Shadow gets -X/-X, where X is your life total.
The shadow of the candle looms tall even as its light grows dim.



Color Identity: B,Black
Printings:
Worldwake (Rare)

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Drake Umbra

Enchantment Aura   {4}{U} (5)

Enchant creature
Enchanted creature gets +3/+3 and has flying.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)



Color Identity: U,Blue
Printings:
Rise of the Eldrazi (Uncommon)

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Dream Fracture

Instant {1}{U}{U} (3)

Counter target spell. Its controller draws a card.
Draw a card.
"Creation is a paradox. It hatches from its opposite."
—Olka, Mistmeadow witch



Color Identity: U,Blue
Printings:
Eventide (Uncommon)

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Dream Salvage

Instant {U/B} (1)

Draw cards equal to the number of cards target opponent discarded this turn.
Awylla tried hard to forget the horrors she had seen, but someone else had developed a keen interest in them.



Color Identity: B,U,Black,Blue
Printings:
Shadowmoor (Uncommon)

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Dream Thief

Creature Faerie Rogue   2 / 1   {2}{U} (3)

Flying
When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn.
Awylla's salvaged dreams would finally be put to good use.



Color Identity: U,Blue
Printings:
Eventide (Common)

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Eel Umbra

Enchantment Aura   {1}{U} (2)

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)



Color Identity: U,Blue
Printings:
Mystery Booster (Common)

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Eland Umbra

Enchantment Aura   {1}{W} (2)

Enchant creature
Enchanted creature gets +0/+4.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)



Color Identity: W,White
Printings:
Rise of the Eldrazi (Common)

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Emissary's Ploy

Conspiracy (0)

(Start the game with this conspiracy face up in the command zone.)
Before drawing your opening hand, choose 1, 2, or 3.
You may spend mana as though it were mana of any color to cast creature spells with converted mana cost equal to the chosen number.



Color Identity:
Printings:
Conspiracy: Take the Crown (Rare)

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Enlightened Tutor

Instant {W} (1)

Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.



Color Identity: W,White

Enshrouding Mist

Instant {W} (1)

Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.
True faith is letting the blade fall without parry. True cunning is using that moment to strike a deadly blow.



Color Identity: W,White
Printings:
Magic Origins (Common)

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Enter the Unknown

Sorcery {G} (1)

Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
You may play an additional land this turn.



Color Identity: G,Green
Printings:
Rivals of Ixalan (Uncommon)

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Ethereal Whiskergill

Creature Elemental   4 / 3   {3}{U} (4)

Flying
Ethereal Whiskergill can't attack unless defending player controls an Island.
Fallowsages debate whether the whiskergill is native to the Dark Meanders or merely dreamstuff made real.



Color Identity: U,Blue
Printings:
Lorwyn (Uncommon)

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Etherwrought Page

Artifact {1}{W}{U}{B} (4)

At the beginning of your upkeep, choose one —
• You gain 2 life.
• Look at the top card of your library. You may put that card into your graveyard.
• Each opponent loses 1 life.
An unbound page is a riddle, free of cover and of context, a favorite token of the hegemon.



Color Identity: B,U,W,White,Blue,Black
Printings:
Alara Reborn (Uncommon)

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Fabled Passage

Land (0)

{t}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Then if you control four or more lands, untap that land.



Color Identity:
Printings:
Throne of Eldraine (Rare)
Throne of Eldraine (Rare)

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No results found.
Bummer

119 cards found.